---
description: HacknPlan : qu'en pensent les utilisateurs ? Lisez les avis clients sur HacknPlan, consultez les prix, tarifs, abonnements et découvrez ses fonctionnalités grâce à Capterra Luxembourg.
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title: HacknPlan - Avis, notes, prix et abonnements - Capterra Luxembourg 2026
---

Breadcrumb: [Accueil](/) > [Gestion de projets](/directory/30002/project-management/software) > [HacknPlan](/software/170907/hacknplan)

# HacknPlan

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> Outil de gestion de projet pour la production et le développement de jeux.
> 
> Conclusion : 28 utilisateurs lui ont donné la note de **4.5/5**. Figure au meilleur classement pour **Probabilité de recommander le produit**.

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## Présentation

### Qui utilise HacknPlan ?

Studios de développement de jeux, éditeurs de jeux.

## Statistiques et notes

| Métrique | Notation | En détail |
| **Note globale** | **4.5/5** | 28 Avis |
| Simplicité | 4.4/5 | D'après l'ensemble des avis |
| Support client | 4.8/5 | D'après l'ensemble des avis |
| Rapport qualité-prix | 4.2/5 | D'après l'ensemble des avis |
|  Fonctionnalités | 4.2/5 | D'après l'ensemble des avis |
| Pourcentage de recommandation | 80% | (8/10 Probabilité de recommander le produit) |

## À propos de l'éditeur

- **Société**: HacknPlan
- **Fondé**: 2015

## Contexte commercial

- **À partir de**: 9,00 €
- **Type de licence**:  (Version gratuite disponible) (Essai gratuit)
- **Public cible**: Auto-entrepreneur, 2–10, 11–50, 51–200, 201–500
- **Déploiement et plateformes**: Cloud, SaaS, web
- **Langues**: anglais
- **Pays disponibles**: Afghanistan, Afrique du Sud, Albanie, Algérie, Allemagne, Andorre, Angola, Anguilla, Antigua-et-Barbuda, Arabie saoudite, Argentine, Arménie, Aruba, Australie, Autriche, Azerbaïdjan, Bahamas, Bahreïn, Bangladesh, Barbade et 209 de plus

##  Fonctionnalités

- Aperçu de Gantt/du calendrier
- Définition des priorités
- Facturation
- Gestion des documents
- Gestion des ressources
- Gestion des tâches
- Outils de collaboration
- Planification et programmation de projets
- Reporting et suivi de projet
- Suivi des statuts
- Suivi des étapes
- Suivi du temps et des dépenses

## Intégrations (6 au total)

- Bitbucket
- GitHub
- GitLab
- Google Calendar
- Google Drive
- Slack

## Ressources d'aide

- Service client/e-mail
- FAQ/forums
- Base de connaissances

## Category

- [Gestion de projets](https://www.capterra.lu/directory/30002/project-management/software)

## Catégories connexes

- [Gestion de projets](https://www.capterra.lu/directory/30002/project-management/software)
- [Outils de gestion de projet agile](https://www.capterra.lu/directory/31556/agile-project-management-tools/software)

##  Logiciels similaires

1. [Jira](https://www.capterra.lu/software/19319/jira) — 4.4/5 (15312 reviews)
2. [GitHub](https://www.capterra.lu/software/129067/github) — 4.8/5 (6155 reviews)
3. [Confluence](https://www.capterra.lu/software/136446/confluence) — 4.5/5 (3663 reviews)
4. [Asana](https://www.capterra.lu/software/120550/asana-pm) — 4.5/5 (13547 reviews)
5. [Smartsheet](https://www.capterra.lu/software/79104/smartsheet) — 4.5/5 (3482 reviews)

## Avis

### "Made for Game Development" — 5.0/5

> **Vincent** | *27 octobre 2023* | Jeux vidéos | Taux de recommandation : 10.0/10
> 
> **Avantages**: I really like the Design Model. We have all our game design in the Design Model and all the tasks connected to it. This system makes it much easier to communicate information to all team members working on a feature simultaneously. The Kanban board is also very clean-looking and can be customized to fit each project's pipeline.
> 
> **Inconvénients**: I've had a few bugs with the software, but they were fixed within a day after contacting support.
> 
> It's been great. We've tried a lot of different approaches to task tracking (which was possible due to the flexibility of the tool) and always found a good fit for each project/team.

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### "\[FREE VERSION\] An awesome tool for Game Design" — 5.0/5

> **Giacomo** | *15 décembre 2023* | Divertissement | Taux de recommandation : 10.0/10
> 
> **Avantages**: Almost everything is user-friendly and quick to learn, the interface is clear and  the features are perfect even in the Free version. As a GD student, I found extremely useful the fact that the tool is already fully configured to develop a videogame using the Scrum methodology, with Tasks, User Stories, Velocity calculation and so on. Just Awesome, saved us a whole bunch of time.
> 
> **Inconvénients**: Honestly, nothing worth mentioning so far.
> 
> \[FREE VERSION\]&#10;Absolutely advised especially for a first-time implementation of Agile mindset in a project, more advanced managers may find the paid version more complete but I found all I needed, and all my team learned to use this tool very quickly, even those with no interest or past experience with team management.

-----

### "So nearly great" — 3.0/5

> **Utilisateur vérifié** | *16 juillet 2018* | Jeux vidéos | Taux de recommandation : 1.0/10
> 
> **Avantages**: For many years, games developers have had to suffer the wrath of the "project manager", the traditional ways of software development rules and law. Waterfall this, and MS project that.&#13;&#10;&#13;&#10;Because games development is such a creative environment, traditional methods of tracking progress simply don't work. Tasks can repeat, tasks can simply disappear because they are no longer relevant, when you start you simply don't know where the end point will be. Nine times out of ten, you're not sure what you're actually doing.&#13;&#10;&#13;&#10;This all sounds like chaos? Right? So what you need is a really simple way of tracking the things your team are doing, broken down by discipline, with a centralised way of keeping everyone on the same page with the current ideas and concepts of your magnum opus.&#13;&#10;&#13;&#10;Along comes hacknplan, created and used by games developers, that should be perfect right? They've made games before so know "how it is" and will be able to make a software system that is bespoke to games development.&#13;&#10;&#13;&#10;They almost get there too, there's a central design repository that is great for keeping your projects latest and greatest documentation in, and then tasks can be easily managed per discipline. Overall it's nearly right, but see my cons section for where it all falls a bit short.
> 
> **Inconvénients**: My biggest problems with Hack N Plan is that the trial / base version of the software is far too lightweight to be useful, and then the gap to the paid tiers, simply is too big. It's expensive for what it does, and we found the website to be slow and unresponsive (at best) without any mobile app integrations.&#10;&#10;But also, we found it has a problem with "mouse click verbosity" (for want of a better term) - it literally does \*nothing\* for you automatically on the lower tiers. Want to set a start and end date for a task? that'll be 7 mouse clicks to you kind sir, want to copy a task and rename it? Okay, we'll append the world "CLONE OF original task" to the name of the task and you'll have to manually edit this out every single time.&#10;&#10;There's so much right with this software, but you can easily tell it's not made by a team of 100 software developers in Southern California. It's made by a small team who aren't implementing features or fixes anywhere near fast enough for professional games development teams to have full confidence in it's platform.&#10;&#10;It's project reporting tools are also, not good enough for the amount of effort that is required to on-board the entire studio onto the platform. The output is simply not equal to the amount of effort it requires to do even the basics.
> 
> We found this software slow, and clunky to use. Although it's absolutely bespoke to games development and has naming conventions we can all understand and get behind, sadly it's not well enough developed to be a truly reliable and useful system.

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### "Powerfull but frightening tool" — 5.0/5

> **Marcelo** | *5 mai 2022* | Divertissement | Taux de recommandation : 7.0/10
> 
> **Avantages**: Hack n' Plan is really a complete tool, it has every function you wish you had in your hand.
> 
> **Inconvénients**: It has for me a great fault, it is a huge overkill for an indie dev like myself and it is very expensive also, and if i was a Big Triple A dev i would simply use Jira. It is too big for a indie and too small for a big company, it stay in the valley between two possible target users and doesnt get suit and focus on one.
> 
> It was simply too much, half the way when i was setting up everything i just surrendered and think to myself "i ratter go to clickup or Jira"

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### "Very slick project management tool" — 5.0/5

> **Jacob** | *27 octobre 2023* | Jeux vidéos | Taux de recommandation : 9.0/10
> 
> **Avantages**: Simplicity is it's strength. The GUI interface is very friendly. It might be overwhelming first time but it's nothing compared to overpriced jira for example. It has all functionality you need to run the project and schedule it properly.
> 
> **Inconvénients**: Still need some improvement with for instance Discord integration which is very crucial in game development community. Wish it has app version as well.
> 
> Very pleased with this software so far\! Highly recommend for smaller teams. Great pice point.

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## Liens

- [Afficher sur Capterra](https://www.capterra.lu/software/170907/hacknplan)

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